
SOUND DESIGN – GAME AUDIO – IMPLEMENTATION

Technical audio designer specializing in the games industry, adaptive to any work environment with professional expertise in multiple areas of audio.
Born and raised in Istanbul, began my audio journey in a recording studio. High school years assisted as a music producer, while learning how to play guitar and piano. After taking psychology classes at Yeditepe University, discovered my passion lied in audio through a psychoacoustics class, and moved to Vancouver to study Sound Design in Vancouver Film School. Over the years, worked on numerous projects both freelance and full-time, from mixing and producing music, to recording and foley for TV episodes, indie games and more. Multi-instrumentalist, playing a wide range of instruments that include the saxophone and the traditional oud, with knowledge of the Eastern note system, maqam.
Now been in games for nearly four years, delivering quality audio and implementation, having several games shipped, and involved in the entire audio process from pre-production to shipping. Technical expertise includes proficiency with Nuendo, Reaper and Pro Tools, along with a strong working knowledge of Unity, Unreal, C#, C++, and expertise in implementing audio using MetaSounds, Wwise and FMOD.
Click here to check out my CV.
Prepare for everything but remain adaptable. Game development being a long process, it is crucial to get the right start. When starting a new project, I find references and try to build a mixing vision. Collaborating with the other departments I create a shared vocabulary and a linear benchmark mix to share my vision of the most important sounds of the game. Then decide on implementation guidelines from my benchmark mix in the form of a spreadsheet.


Using various tools such as synths, libraries, foley, and field recording, I create the assets, following the guidelines of the planning stage. For easier implementation and mixing, and for ensuring the best audio quality, I try to get the assets right at the source, comparing with my benchmark throughout the process.
The right implementation of the sounds created further immerse the player and help make the world come alive. Throughout the project, I work with the development team to understand the technical needs. Whether utilizing in-engine tools, and scripting or middleware like FMOD or Wwise, my goal is to create scalable and efficient audio systems tailored to meet the project’s needs, thereby minimizing the developer’s workload.

tugluden@gmail.com