Games
Not RaIsed By wolves
Planned, implemented, mixed and optimized this 3rd person action shooter using Wwise and Unity.

SolItude Utss: 4005
Designed sounds, and created the systems to play them for the space horror world of Solitude.
For a century, a silent spaceship has drifted through space, its distress signal echoing unanswered. Driven by curiosity, you dock and step aboard, only to sense a chilling truth: something is dreadfully wrong.
Block Breakers
Handled everything related to sound from creation to implementation to optimization (including marketing) in this block puzzle.


Hold The LIne
Handled everything related to sound from creation to implementation to optimization (including marketing) in this block puzzle adventure.
Movies
Look Up
Edited sound FX.
Empty House
Edited sound FX.